Lagoa Multiphysics 1.0 – Mind blowing physics engine demonstration HD
March 16, 2011 by Actaphysica
Filed under Physics Videos
●Follow us on Facebook: www.facebook.com Thiago Costa has created a physics based demonstrations with Softimage’s ICE platform which can only be described as insane. This is probably not real-time, but we are wondering what it would be like to have this level of physics and particle effects in games. Softimage, is a high-end 3D computer graphics application owned by Autodesk for producing 3D computer graphics, 3D modeling, and computer animation. The software is predominantly used in the film, video game and advertising industries for creating computer generated characters, objects, and environments. Mind blowing physics engine demonstration Platforms : Tech Published : 20th Jul, 2010 Lagoa Multiphysics 1.0 – Teaser by Thiago Costa Honors for this video (46) #14 – Most Discussed (Today)) – Poland #5 – Most Discussed (Today)) – Gaming – Poland #1 – Most Discussed (Today)) – Science & Technology – Poland #33 – Most Discussed (This Week)) – Gaming – Poland #36 – Most Viewed (Today)) – Germany #73 – Most Viewed (Today)) – South Africa #3 -Most Viewed (Today)) – Science & Technology – Germany #7 – Most Viewed (Today)) – Science & Technology – Australia #5 – Most Viewed (Today)) – Science & Technology – Canada #8 – Most Viewed (Today)) – Science & Technology – United Kingdom #9 – Most Viewed (Today)) – Science & Technology – Ireland #11 – Most Viewed (Today)) – Science & Technology – India #5 – Most Viewed (Today)) – Science & Technology – New Zealand #12 – Most Viewed (Today …
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@gaswerti not with the current generation of consoles but in a near future they will.
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@nar0001 If it is, we’re wrong together.
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@arknell The tehnology is old, yet it is not because it is a more advanced version? I don’t think you know what’s involved in how this engine works and quite honestly neither do I, but I do know that a physics engine is not completely based on the gaming rigs power. I’ll agree that the big companies like sony and microsoft want to milk the market, but I believe most individual game developers like to further software technology as much as possible.
Impressive engine to say the least.
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OMG nice!
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@gaswerti The engine itself probably optimizes all of the Particles. And even then, PCs can handle this. Consoles would probably need a toned down version.
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@TahGamer but isn’t it impossible to calculate this many particles in real-time? maybe less would be possible but you need a super computer to calculate that many particles in real-time (sorry for repetition) PS3 XBOX or normal consumer PC couldn’t do it
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@gaswerti Games and Applications, so they can have true water based physics, and stuff falling down. Physics in general.
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the Folks over at Pixelux are gonna’ have to come up with another plan.
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god!!!!!!!
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they like to kill rabbits
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fuckin hell !!
This is insanely realistic
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what is this used for btw?
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Poor bunny
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whats the music anyone?
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@nar0001 yup
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@mamba109 I bet with an engine this advanced they can add wind and it would simulate accordingly
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Cloth physics still need work, and will be the hardest to calculate. Looks like they are falling assuming 0 wind resistance.
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@hundegaga Better than real life.
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like real life…
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Imagine this in real time? I hope to see optimized quantum computing before I die
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